If you are like we are, you are making games at least for these two reasons: (1) to fulfill your creativity needs (2) and to make money. There are many other reasons of course, like enjoying seeing people using your creations, finding efficient ways to develop algorithms, etc.
This post is about mentioning the ways one can make money out of games.
The obvious option: Selling your game for a price. Just set how much it costs and let the users buy the game in order to play it. Users don't buy something unless it looks great and it has great reviews. If you are in the stage of producing games of this quality, this option might be for you.
Second option: Free to play, with in-app purchases. Users are not that picky when the game is free to play. You can reach lot of players offering the game for free, and once they are playing it, it's relatively easy to get them buy addons, powerups and other extras.
All the stores (Apple/Android) offer you ways to set prices for your app and other purchases.
Third option: Free to play, supported by ads. A viable option if your game is simple, not something unique, but still with something that make user download and play it ocassionally. We are at this stage right now essentially because we are doing way too simple games, and wouldn't be possible to ask people for their money in exchange of our products right now. The most popular ad network is probably Adsense/Admob. We are trying this at the moment at we will tell you in a few months how this is working out for us.

This post is about mentioning the ways one can make money out of games.
The obvious option: Selling your game for a price. Just set how much it costs and let the users buy the game in order to play it. Users don't buy something unless it looks great and it has great reviews. If you are in the stage of producing games of this quality, this option might be for you.
Second option: Free to play, with in-app purchases. Users are not that picky when the game is free to play. You can reach lot of players offering the game for free, and once they are playing it, it's relatively easy to get them buy addons, powerups and other extras.
All the stores (Apple/Android) offer you ways to set prices for your app and other purchases.
Third option: Free to play, supported by ads. A viable option if your game is simple, not something unique, but still with something that make user download and play it ocassionally. We are at this stage right now essentially because we are doing way too simple games, and wouldn't be possible to ask people for their money in exchange of our products right now. The most popular ad network is probably Adsense/Admob. We are trying this at the moment at we will tell you in a few months how this is working out for us.
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