One of the best and worst parts of developing games Today is the number of target platforms you could use to market your game.
There is a proliferation of game consoles (Xbox, PlayStation, Wii) and in addition to that there are many mobile devices (leaded by Android, iOS) and then you have good old desktop and the shiny new Web.
Each platform is appealing for their very own reasons, but they also bring different challenges. The decision of what platform your game is aiming for is based on things like team experience, budget (both time and money) and of course, also your target audience. (are they young? are they casual gamers?)
Here at Ponup Games we do Web and mobile games mostly because of the time and team size constraints. We would love to work on bigger projects eventually, but this is all we can do at the moment.
There is a proliferation of game consoles (Xbox, PlayStation, Wii) and in addition to that there are many mobile devices (leaded by Android, iOS) and then you have good old desktop and the shiny new Web.
Each platform is appealing for their very own reasons, but they also bring different challenges. The decision of what platform your game is aiming for is based on things like team experience, budget (both time and money) and of course, also your target audience. (are they young? are they casual gamers?)
Here at Ponup Games we do Web and mobile games mostly because of the time and team size constraints. We would love to work on bigger projects eventually, but this is all we can do at the moment.
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