Skip to main content

Ways to earn money with your games

If you are like we are, you are making games at least for these two reasons: (1) to fulfill your creativity needs (2) and to make money. There are many other reasons of course, like enjoying seeing people using your creations, finding efficient ways to develop algorithms, etc.

https://cdn.elegantthemes.com/blog/wp-content/uploads/2015/01/wordpress-adsense.jpg

This post is about mentioning the ways one can make money out of games.

The obvious option: Selling your game for a price. Just set how much it costs and let the users buy the game in order to play it. Users don't buy something unless it looks great and it has great reviews. If you are in the stage of producing games of this quality, this option might be for you.

Second option: Free to play, with in-app purchases. Users are not that picky when the game is free to play. You can reach lot of players offering the game for free, and once they are playing it, it's relatively easy to get them buy addons, powerups and other extras.

All the stores (Apple/Android) offer you ways to set prices for your app and other purchases.

Third option: Free to play, supported by ads. A viable option if your game is simple, not something unique, but still with something that make user download and play it ocassionally. We are at this stage right now essentially because we are doing way too simple games, and wouldn't be possible to ask people for their money in exchange of our products right now. The most popular ad network is probably Adsense/Admob. We are trying this at the moment at we will tell you in a few months how this is working out for us.

Comments

Popular posts from this blog

Game design documents

Put it simple, game design documents are documentation about games that cover things like what is the game about, what is the target audience, what are the game mechanics and to some extent how the game is going to be developed. Writing a game design document is useful to validate a game idea before starting its implementation and is also a valuable document to atract new team members and/or investors. Here there is a list of some document design documents we've found and could serve you as a foundation for your game: Organize your game dev Game pitches Runaway studios GDD An Ant's life Project Scarab Deathwith 1931

One game, multiple platforms

One of the best and worst parts of developing games Today is the number of target platforms you could use to market your game. There is a proliferation of game consoles (Xbox, PlayStation, Wii) and in addition to that there are many mobile devices (leaded by Android, iOS) and then you have good old desktop and the shiny new Web. Each platform is appealing for their very own reasons, but they also bring different challenges. The decision of what platform your game is aiming for is based on things like team experience, budget (both time and money) and of course, also your target audience. (are they young? are they casual gamers?) Here at Ponup Games we do Web and mobile games mostly because of the time and team size constraints. We would love to work on bigger projects eventually, but this is all we can do at the moment.

Other game development blogs

Let us share with you some of the gamedev blogs we are following, which are a source of technical knowledge and inspiration. HobbyGameDev http://www.hobbygamedev.com/ Wolfire http://blog.wolfire.com/ LostGarden http://www.lostgarden.com/ Games from within http://gamesfromwithin.com/ Beautiful Pixels http://beautifulpixels.blogspot.co.uk/ In another opportunity we are going to share also some of the game development portals we visit in the seek of news, tutorials and other info.