Skip to main content

Games in the backlog

If you are a curious about what are the games we are going to be developing next, then we have something for you, the name of the next 6 games in our backlog!

Week 4th: Tic Tac Toe. Aimed for kids, there will be no AI. The computer is going to select a place at random.

Week 5th: Colours. A basic painting app. Select the color from the buckets, select the area you want to fill in the image, and done.

Week 6th: Connect the dots. Click the dots in order (from 1 to N) to reveal the object.

Week 7th: Street/River crossing. Help a frog cross the street/river without being hit or eaten by cars and predators.

Week 8th: Whack a mole. Hit the mole as soon as you can once you see it appear.

Whack this Mole!

Week 9th: Maze. Go from A to Z without touching the walls or you lose.

It's getting harder and harder to come up with new game ideas that are simple, but luckly our experience and processes are getting better and we can tackle bigger game projects now, so the next 6 are going to be much more awesome!

Comments

Popular posts from this blog

Our games on Itch.io

For a while we were publishing our HTML5 games in one tiny server delivering static content, and it was fine, but if something lacked hosting our own games is exposure.

Hosting your games is not just hosting them, is also having to actively linked them, mention them and share them or they are not going to be seen.

Then we discover Itch.oi, a very simple but amazing platform which is similar to Steam but much more open in the sense you don't have to pass any filter to publish your games (https://ponup.itch.io), and once uploaded them they can be seen and discovered by a ever growing number of gamers.

If your game is for desktops, you can also upload ZIP files with installer, and even set a price that Itch.io collects all the money of your sales and then is transferred to you.
If you are and indie looking for yet another sale channel, give Itch.io  a chance, it's definitely a great platform and completely free so don't wait to publish!

Best PC/Laptop for game development

What does it mean the best in the context? To me is about possibilities, and efficiency.
Possibilities are available when your hardware runs all possible operating systems you want to target. If you are targeting mobile phones, iOS is a huge market and one you don't want to be left out. This means you either own a Mac Book/iMac or your run a Hackintosh. Android is not an issue as it can be develop in all major OSes (Windows, Linux, MACOS. Windows Phone is of course a Windows thing and you will need it but that's not a problem because there is no much you need to do to install windows on a regular PC or laptop.
Efficiency is about opening IDEs, running games at a good resolution, opening audio tools, 3d modeling tools (such as Blender) and compiling without wasting an awful lot of time. This of course is determined by things like CPU (Cores and speed), RAM (Quantity and speed) and disk (SSD or not) among other factors (GPU is also very important).
Another thing to consider is …

Game design documents

Put it simple, game design documents are documentation about games that cover things like what is the game about, what is the target audience, what are the game mechanics and to some extent how the game is going to be developed.


Writing a game design document is useful to validate a game idea before starting its implementation and is also a valuable document to atract new team members and/or investors.

Here there is a list of some document design documents we've found and could serve you as a foundation for your game:

Organize your game devGame pitchesRunaway studios GDDAn Ant's lifeProject ScarabDeathwith 1931