When you are an small team as we are there are certain roles such as the audio engineer/musician that are missing from your projects.
In these circumstances you either contract somebody to prepare your music or download existing music and sounds from Internet websites either paying for them or using free ones.
Creating your own music gives you a unique thing that can be the reason why players pick your games and not others, so that's what all game developers should aim for if they have the resources/budget. If you can buy existing audio assets great, because there is a implicit guarantee those assets are not going to be as common as the ones found in the last category: free game audio.
Of course free game audio like the ones found in freesound.org are great to work with your prototypes and launch until you prove the game worth investing more time and money, but until then, why not to use some freely available for download?
These are just some examples of places you can find free audio assets for your game:

In these circumstances you either contract somebody to prepare your music or download existing music and sounds from Internet websites either paying for them or using free ones.
Creating your own music gives you a unique thing that can be the reason why players pick your games and not others, so that's what all game developers should aim for if they have the resources/budget. If you can buy existing audio assets great, because there is a implicit guarantee those assets are not going to be as common as the ones found in the last category: free game audio.
Of course free game audio like the ones found in freesound.org are great to work with your prototypes and launch until you prove the game worth investing more time and money, but until then, why not to use some freely available for download?
These are just some examples of places you can find free audio assets for your game:
- Open Game ArtMusic
Sound effects - SampleSwap
- SoundImage
Comments
Post a comment